Current Progress

[Revolve Path] Add path-progress based depth sorting.

[Bevel] Add option to use additive for shifting instead of multiplicative.

[Normal Light] Add radial banding shadow intensity.

[MK Pile] Add random offset property.

[MK Subpixel] Fix glitched color when scene scale it set to decimal.

Fix crash when calling command palette.

[MK Delay Machine] Add stretch palette select type.

[Frame Loop] Add ping-pong loop type.

[MK Render Tree] Fix error when connecting non-array tree to the node.

[MK Blast Render] Add posterize option.

[MK Blast Render] Remove gradient fract.

[MK Blast Flame Ball] Add depth darkening effect.

[MK Tree Branch/ Fan Branch] Add option to output branch array as nested array per tree.

Library now search recursively in all subdirectory.

[Preference] Fix setting path from the textbox not working.

[VFX] Fix error when spawning particle with zero lifespan.

[Dotted] Fix UV not applying.

[Particle] Setting Uniform Period to zero will use spawn amount as period.

[pSystem Oscillate] Add wave phase.

[Smoke Add] Fix surface type use only alpha for determining density.