Current Progress

[Line Match] Add oversample attribute.

New Hough Extrude node (linearize).

Add Clean Edge interpolation to warp related nodes (warp, polar, mirror polar, scale, skew, bend, stretch)

New Straighten node (inverse perspective warp).

Add Clean Edge interpolation to blend nodes (blend, composite).

[Draw Shape] Fix Draw Area tool create undo point per frame.

[MK Grass] Add Solid Color source type.

New RM to Mesh node.

[Blend] Add boolean for swapping background and foreground.

[Smear] Fix render error with transparent pixel in greyscale mode.

[Smear] Fix blend side not working for non-inverted mode.

[Round Corner] Add option for transparent output background.

[Inspector Panel] Add project info panel.

[Revolve Path] Add mapping option for caps texture.

[Randomizer] While opening the dialog, a new “Add to Randomizer” button will shows up in the Inspector panel for faster workflow.

[Randomizer] Add support for color data type.

[Armature Skin] Fix node use unposed bone.

[Armature Pose, Skin] Hovering on a bone in the animation dopesheet now highlight bone in preview panel.

[Animation Dopesheet] Add the ability to set keyframe color.

[Armature Pose] Add node setting to highlight bones with keyframe in the current frame.