Current Progress

[Bridge/ Map path] Add support for multiple non-composite paths.

[VerletSim] Mesh preview now show static mesh for non-rendering nodes.

New VerletSim > Bridge Mesh node.

[VerletSim > Pin Mesh] Add edge loop source type.

[Wave Path] Fix error when using wiggle.

[Trim Path] Add clamp property.

[VerletSim] Add domain wall property.

[VerletSim] Add stiffness (angular drag) control.

New VerletSim > Collide node.

New VerletSim > Bloat node.

New VerletSim > Grid, Disk mesh node.

[Particle] Improve performance.

New MK Facet node.

[Flood Fill] Add iteration control and different fill patterns.

[Pin] Fix selection drawn as solid circle.

New Fur node.

[Preview Panel] Fix error when previewing array of rotation range.

[Shadow] Add oversample setting.

[Scatter] Add offset transformation properties.

  • [RM Primitive] Add specular property. - [RM Render] Add light color, intensity properties.