[Bridge/ Map path] Add support for multiple non-composite paths.
[VerletSim] Mesh preview now show static mesh for non-rendering nodes.
New VerletSim > Bridge Mesh node.
[VerletSim > Pin Mesh] Add edge loop source type.
[Wave Path] Fix error when using wiggle.
[Trim Path] Add clamp property.
[VerletSim] Add domain wall property.
[VerletSim] Add stiffness (angular drag) control.
New VerletSim > Collide node.
New VerletSim > Bloat node.
New VerletSim > Grid, Disk mesh node.
[Particle] Improve performance.
New MK Facet node.
[Flood Fill] Add iteration control and different fill patterns.
[Pin] Fix selection drawn as solid circle.
New Fur node.
[Preview Panel] Fix error when previewing array of rotation range.
[Shadow] Add oversample setting.
[Scatter] Add offset transformation properties.
- [RM Primitive] Add specular property. - [RM Render] Add light color, intensity properties.